Ubisoft’s For Honor sits in the publisher’s competitive action line-up, blending third-person melee combat with team tactics. It goes up against games like Chivalry 2 and Mordhau, but leans harder into hero-based match-ups and timing-based duels, so fights feel more like a fighting game than a brawler. The hook is learning each faction’s rhythm, from Knights and Vikings to Samurai and Wu Lin, then reading opponents under pressure.
Who is this for?
If you enjoy PvP that rewards practice, For Honor gives you a deep combat system with feints, parries and directional attacks, plus modes that suit different moods. 4v4 is about objectives and ganks, 2v2 pushes coordination, and 1v1 is the pure skill check. Expect a learning curve, but also the satisfaction of improving with a single hero over time.
- Multiple PvP formats: 4v4, 2v2 and 1v1 for team play or duelling
- Distinct hero roster across factions, each with their own move sets and match-ups