Part physics playground, part comedy co-op, Sixth Force sits in the same lane as chaotic two-player puzzlers and action-platformers, where the laughs come from things going wrong at speed. The hook is the “Sixth Force” bond between the two players: it keeps you tethered, changes how you move through levels, and turns co-ordination into the main challenge rather than twitchy combat alone.
Who is this for?
If you like co-op games where communication matters and mistakes are part of the fun, this is aimed squarely at you. The energy whips aren’t just for fighting; they’re tools for traversal and problem-solving, letting you swing, pull, and manipulate the environment while you run into increasingly silly enemies and obstacles. Expect momentum-based movement, quick-fire puzzles, and that familiar “one more try” loop when a plan collapses into sweet chaos.
- Two-player co-op focus — the tether mechanic rewards timing and teamwork.
- Levitation and swinging — movement options that make levels feel like playgrounds.
- Freeze and interact — environmental tricks that turn fights into puzzles.

